36 sheets of 8 pictures: 288 flashcards when cut apart.
These pictures are taken from Pathway's Learning Through Sounds workbook. The reverse side gives the name of the object and the page where it was taken from. Students should be practiced with the cards several days before they get to these page numbers so that they will be familiar with the pictures before they meet them in their workbooks. This will avoid many raised hands and/or wrong answers due to misnaming of the pictures. Thus it will save much time and frustration for both teacher and student.
Suggested Uses and Benefits
- Picture flashcards are designed to help beginning first grade students become familiar with the pictures they will meet in their phonics workbook Learning Through Sounds. Thus when they are doing workbook pages with these familiar pictures, they can identify them quickly which gives them confidence and lightens the learning load.
- Picture flashcards are a handy teaching aid in helping students compose oral sentences. At first students may need to repeat sentences after the teacher, but soon they will progress to making their own. Work for variation and proper English without being overly formal.
- Picture flashcards can be used in educational games such as "Memory" and "Circle Chase." These games are best played with no more than four players at a time.
- To play Memory, lay the cards you wish to practice face down on a flat surface. Students take turns choosing a card and naming the picture (or making a sentence with the picture item). If they are correct, they may keep the card; if not, the card is put back face down again. Play is continued until all cards have been taken.
- To play Circle Chase, every player is given a large circle made with the same number of dots in each circle. The number of dots you use will depend on the ability of the students—anywhere from ten to twenty dots. The circles can be made on the chalkboard or on individual papers. The game leader holds up the picture flashcards one at a time and players take turns to name the item. If correct, the player may connect two dots in his circle. If he can also make an original sentence with the word, he may connect another dot. The goal is for each player to finish his circle. Bonus: As soon as a player has completed his circle, let him choose a card and draw that picture inside his circle.
Hints for successful games and drills: Keep sessions short (3 to 10 minutes). Help child to feel reasonably successful most of the time. Give children no opportunity to feel superior to the others.